

- #Unity web player chrome not working for mac
- #Unity web player chrome not working mac os x
- #Unity web player chrome not working upgrade
- #Unity web player chrome not working full
It allows you develop and host VR and AR experiences on the web. What can I do? Its worrying me that I just can't use Unity for high gfx games on web.The WebXR Device API provides access to input (pose information from headset and controllers) and output (hardware display) capabilities commonly associated with Virtual Reality (VR) and Augmented Reality (AR) devices. We have a game up on Facebook that is gfx heavy and we are getting many low ratings from I assume people who are used to playing games on their low end machines, having the browser lock up on them and getting upset. I'm surprised its not one of the focused issues. I first reported this issue about two years ago.


It takes about 5-10 seconds for this issue to become noticeable and it is gradual over that build up time. The frame rate inside the web player is consistent as this issue with Chrome is happening. Loading boot camp demo from the unity site in chrome causes chrome to lag in response to clicks, If you clock on another tab in chrome, while the boot camp demo is running, the browser seems to stutter in and out of focus, depending on the specs of the machine, the input will be registered, and the tab will be switched after maybe 5-20 seconds. Tried it on a 3 year old laptop, and a 4 year old pc. This is only noticeable on older machines, with an integrated video card. I've experienced the same bug, over the past two years with no fix. Note that fullscreen mode should be unaffected.
#Unity web player chrome not working mac os x
Depending on how badly your content is affected (the main deciding factor here is the plugin view resolution, larger window, more image data to copy), you may want to detect this situation (Chrome + Mac OS X 10.5) in JavaScript, and display a warning to the user, or make the view smaller. The reason is that Chrome runs plugins as separate processes, but OS X 10.5 does not yet have the ability to share an accelerated graphics context between processes, so the rendered images have to be transferred from the plugin to the browser window using a slow memory copy. This, we cannot possibly do anything about. In the meantime, 3.0 content should not show this problem (if it does, please report a bug). But we will add a workaround for 2.6 content in the next web plugin release.
#Unity web player chrome not working for mac
We have a workaround for that, but currently, it does not catch the case of 2.6 content, which is run with the old runtime, which was release before Chrome for Mac was supported. This is actually a problem of Unity not getting focus, apparently due to a bug in Chrome. Here is the link to the build which I have tested

If this has already been discussed, just re-direct this post. Need to know if anyone else has come across these issues or its only me, because I am thinking of informing users about chrome issues in my Html Page for my recent web games, There could be more underlying issues which I might not be aware of, I am able to reproduce them while playing the web demos on Unity's website.
#Unity web player chrome not working full
controls don't respond, until you jump to full screen. 50% drop in frame rate compared to fire fox and safari. Its been the first time I have been testing my games on chrome and it worked but with a few issues: As far I know that Chrome on Mac did not allow plug-in Processes inside a browser window ( ). I have a few issues regarding the web player on the Chrome browser for MAC.
#Unity web player chrome not working upgrade
First a great congrats to Unity for the release of version 3.0, going to upgrade my existing license very soon, seriously cant wait
